Coding & Programming Lessons

Introduction, application and explorations of block-based and text-based coding and programming where students will then be prepared for and introduced to Python programming.

Electronics Engineering Training

Students will be taught the fundamentals of the world of electronics where soldering, component recognition, circuit analysis, basic repair and fault-finding skills as well as circuit interpretation and assembling skills are learned through a fun approach Students will learn a wide range of skills using Arduino and Raspberry Pi, enabling computing exploration and exposure to electronic components and circuits.

Vex 123 – KiddieBots

(Age 4 – 6)– Powered by Scratch Blocks, coding is as easy as 1-2-3. Learners can use the 123 robots without the use of a computer. They can learn real programming using the VEX Coder as well as the physical cards where sequence is introduced by simple touch. Basic logic and problem-solving skills are taught from a young age as they gear up towards BeetleBots and further.

SKRIBOT – BeetleBot Foundations & Destination Mars

(Age 6 – 8) – With knowledge gained from Kiddies Robotics, students begin building a mostly 3D-printable robot, where they will also learn to 3D print their own creations and modify them however they want, while mastering the programming and algorithms thereof and uncovering electronics and how mechanics work.

VEX RoboRookies

(Age 8 and up) – A construction system that teaches the fundamentals of STEM through fun, hands-on activities that help young students perceive coding and engineering in a fun and positive way! Inspiring, creative, and approachable, where learners are encouraged to participate in the games, they can bring to life their own designs while identifying patterns and relationships.

VEX IQ RoboDynamics

(Age 8 and up) – A programmable, snap-together, robotics system where students learn to create and design, code and program the robots built. An all encompassing further exploration to STEM and robotics, students are prepared for the 4th Industrial Revolution through build and design.

VEX IQ

(Age 14 and up) – A more advanced robot with an integrated system of motors, wheels, metal, and sensors, often used in VEX World Championships; it is a STEM learning system designed to develop crucial problem-solving skills and computational thinking that will serve students through grade school and beyond. Coded using a coding environment that provides students with an authentic programming experience where students acquire workforce readiness and develop their identity as a programmer and enables their VEX robots to become an engine of invention.

Skriware 3D Modeling & the Use of 3D Printing

The process of developing a mathematical representation of any surface of an object in three dimensions through the 3D printer. Through the Skriware Academy, learners will be taught interdisciplinary STEM skills in a unique way which focuses on manual skills development, cooperation skills, hands on experience, creative problem solving and processed-based learning.

MAYKU Formbox Molding Creations

Collaboration is encouraged and motivation is inspired through the use of the Mayku FORMBOX where students are given a hands-on STEAM learning experience and are able to learn how to be innovative, entrepreneurial and can make complicated ideas tangible and possible.

Neeuro Analysis & Assessment

A non-invasive EEG headband that safely measures brain signals and is effective for memory and focus enhancement and assists students with learning challenges. Capable of measuring and tracking your attention, focus, mental workload, and relaxation levels, the Neeuro SenzeBand, monitors focus levels, improves cognitive and academic skills and allows students to control robots using their focus through the Brain Computer Interface.

STEAM Projects

(Age 8 and Up) – A space where creativity and imagination is encouraged and explored, learners are encouraged to try out science and technology experiments. They can bring to reality inventions they may otherwise not be able to create while in the classroom. And many more fun and educational aspects to be experienced in our classes

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